[UA] Some Practical Concerns
Rayburn, Russell E.
RERayburn at Columbus.gov
Tue Mar 2 13:42:40 PST 2004
Getting players clued in does seem tough. Some scenario seeds:
*The players are at an AA meeting ( supporting a friend if they drink ) when
a charged up dipsomancer is carried in by his irate spouse. Hilarity
ensues. After clearing the wreckage, the players should ( yeah, this is
where it gets tricky ) talk to the dipsomancer, asking how the hell he did
all that. He mentions magic, players express disbelief, dipsomancer
introduces players to epideromancer to show them Really Freaky Shit. Yet
more hilarity ensues.
*The players are construction workers. They have lunch together at the
Clown. While they're all working on the 7th floor of a new building, a
number of girders give way. Rather than plunging to their death, the
players float effortlessly to the ground while experiencing a tingling
sensation. Recalling their common denominator ( lunch ) they head back to
the Clown. After some hilarity, they meet the local max attack rep (
although probably not at the same time ). GM's call if the Sleepers show
up.
Although as I write this the examples feel like trigger events where there
is someone around to ask questions of.
-----Original Message-----
From: Bruce MacMonkey McSpade [mailto:greatbuthulhu at hotmail.com]
Sent: Tuesday, March 02, 2004 8:48 AM
To: ua at lists.unknown-armies.com
Subject: Re: [UA] Some Practical Concerns
The development of a scenario where the clueless can become tuned in would
be a good possibility for a a group of newbies. I agree with both of you.
It IS hard to clue new players in AND doing it through the judicious use of
information (or experience gleaned from NPC's in the know) is a great way to
do it. I love street level campaigns and a typical mystery with just the
right amount of wierdness can go a long way. The film "Run Lola Run" is
agreat excample of this (or as I like to call it Lola in Three Persons).
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