[UA] Some Practical Concerns
Bruce MacMonkey McSpade
greatbuthulhu at hotmail.com
Tue Mar 2 05:47:42 PST 2004
The development of a scenario where the clueless can become tuned in would
be a good possibility for a a group of newbies. I agree with both of you.
It IS hard to clue new players in AND doing it through the judicious use of
information (or experience gleaned from NPC's in the know) is a great way to
do it. I love street level campaigns and a typical mystery with just the
right amount of wierdness can go a long way. The film "Run Lola Run" is
agreat excample of this (or as I like to call it Lola in Three Persons).
>
>
>--- Saul <gorbag at swiftdsl.com.au> wrote:
> > That's why I'd get people into the game at street
> > level, so they can learn a
> > bit about how the weirdness works before they
> > actually get funky powers to
> > play with.
>
>This doesn't work too well. I found the best is a mix
>of street characters, some ignorant and some not. It
>helps when you're running that the clued-up can spill
>beans to the clued-down people.
>
>I struggled with getting clueless characters in the
>know.
>
>Cheers,
>
>Chris.
>
>=====
>The little bird that is the song in my heart
>is too tired to be carried
>by its battered wings.
>
>It falls, crashes...
>... and is still in its bone cage...
>
>Dead Inside from Atomic Sock Monkey press.
>
>
> www.atomicsockmonkey.com
>
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