[UA] Bizarre text distribution model
James Knevitt
weebleweeble at hotmail.com
Wed Feb 18 16:52:10 PST 2004
> -----Original Message-----
> Actually, that has me thinking over how one would actually develop a CRPG.
> RPGs are unlike CCGs in that for the most part it's just text. CCG cards have
> authenticity built into their very fabric - you can't play with photocopied
> cards, because they're obviously not the real deal. How would one go about
> replicating this in an article (ie an RPG) where by it's very nature it is
> near impossible to enforce authenticity?
And of course, the soultion hits me after I post: you could just foil-stamp the pages with a serial number, print run number, logo or something similar. Hell, even embossed paper might do the trick.
James
--
Earth first! (we'll strip-mine the other planets later)
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