[UA] Bizarre text distribution model

James Knevitt weebleweeble at hotmail.com
Wed Feb 18 16:33:31 PST 2004


> -----Original Message-----

> Or, if your confidence in your own popularity is high enough, you could do
> the collectable game way. Say, a dollar buys you ten paragraphs, of which 7
> are common, 2 are uncommon and 1 is rare. People are free to trade, copy, or
> otherwise exchange paragraphs to get a complete game.

Actually, that has me thinking over how one would actually develop a CRPG. RPGs are unlike CCGs in that for the most part it's just text. CCG cards have authenticity built into their very fabric - you can't play with photocopied cards, because they're obviously not the real deal. How would one go about replicating this in an article (ie an RPG) where by it's very nature it is near impossible to enforce authenticity?

One soultion I thought of is to distribute the pages in hardcopy format on paper that is hard to photocopy; film and TV studios do this all the time to prevent unauthorised script copies. You could color-code the pages according to rarity. Sure, such an idea would most likely die a choking stillborn death, but hey, it's a cool concept.


James

-- 
If you didn't get caught, did you really do it?





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