[UA] Otherspacial Factors
Saul
gorbag at swiftdsl.com.au
Tue Feb 10 17:26:41 PST 2004
Agreed. This is a far less arbitrary system, because it's pretty easy to assess which level a given Otherspace would fit into. It also fits nicely in with the other magical stuff that goes on in the game. You could set a few limits on the kind of characteristics each category of O'space could have and voila, there's your system.
Saul
----- Original Message -----
From: S. Ben Melhuish
To: The Unknown Armies RPG Mailing List
Sent: Wednesday, February 11, 2004 3:55 AM
Subject: Re: [UA] Otherspacial Factors
Chris Cooper wrote:
> The Room Score is just a guideline of how momentous a
> particular room is. Just like the average Room might
> have a score of 15% to 25%, that give a rough handl;e
> on Interior Space (exterior space matters little toi
> the Otherspace). Things like the Ghost City and
> Wasteland are psychically massive and terribly
> ancient. So complete these archetypal Otherspaces are
> they have their own mythological ecosystem or mytheme.
The way I'd do this, if I were doing this, would be to classify
otherspaces as (wait for it) minor, significant, and major. The Ghost
City and Wasteland sound like they'd be major; most Rooms of
Renunciation would be significant; that little cubbyhole under the loose
floorboard in the corner, with a bloodstain that's in a different
location each time you enter, would be minor.
-- Sben
--
Pile on!
http://pile.org/
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