[UA] Otherspacial Factors

Saul gorbag at swiftdsl.com.au
Tue Feb 10 17:26:41 PST 2004


Agreed. This is a far less arbitrary system, because it's pretty easy to assess which level a given Otherspace would fit into. It also fits nicely in with the other magical stuff that goes on in the game. You could set a few limits on the kind of characteristics each category of O'space could have and voila, there's your system.

Saul
  ----- Original Message ----- 
  From: S. Ben Melhuish 
  To: The Unknown Armies RPG Mailing List 
  Sent: Wednesday, February 11, 2004 3:55 AM
  Subject: Re: [UA] Otherspacial Factors


  Chris Cooper wrote:

  > The Room Score is just a guideline of how momentous a
  > particular room is. Just like the average Room might
  > have a score of 15% to 25%, that give a rough handl;e
  > on Interior Space (exterior space matters little toi
  > the Otherspace). Things like the Ghost City and
  > Wasteland are psychically massive and terribly
  > ancient. So complete these archetypal Otherspaces are
  > they have their own mythological ecosystem or mytheme.

  The way I'd do this, if I were doing this, would be to classify 
  otherspaces as (wait for it) minor, significant, and major.  The Ghost 
  City and Wasteland sound like they'd be major; most Rooms of 
  Renunciation would be significant; that little cubbyhole under the loose 
  floorboard in the corner, with a bloodstain that's in a different 
  location each time you enter, would be minor.

  -- Sben

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