[UA] The future of UA? (Was Godwalker Preorders)
Bruce MacMonkey McSpade
greatbuthulhu at hotmail.com
Sun Feb 1 16:24:07 PST 2004
>From: "Cassady Toles" <con_job at excite.com>
>Reply-To: con_job at excite.com,The Unknown Armies RPG Mailing List
><ua at lists.unknown-armies.com>
>To: ua at lists.unknown-armies.com
>Subject: Re: [UA] The future of UA? (Was Godwalker Preorders)
>Date: Sun, 1 Feb 2004 16:24:36 -0500 (EST)
>
>I agree with Toles - it is a brilliant game. I owned over $150 worth of
>product before I even considered running it. Every sourcebook was amazing
>and as I read I kept thinking these guys are geniuses. CoC: I was a
>Lovecraft fan long, long before I ever played the game but it earned me the
>moniker of The Great Buthulhu in area gaming circles. Familiarity with the
>fiction accounts for something I guess. But folks, we're talking about a
>work of fiction here not a sourcebook. If Atlas doesn't want to print
>fiction that's their business. I for one loved Legacy and the other
>fiction element of the sourcebooks but maybe the powers that be didn't see
>the potential. I and many others do see it and will support it and Greg's
>efforts. Carry on, Man!.
Bruce
"Fuck the critics - they don't know what's going on. Sam Shepard, "The
Tooth of Crime".
>I suspect the market failures of UA are less based on the half-dozen gamers
>who pirate copies of role-playing games (I suspect illegal downloads
>probably affect sales of d20 substantially more than UA). I suspect,
>rather that UAis ultimately stymied by the precise reasons that I so enjoy
>it.
>
>The only game I can't explain with this system that I can think of is CoC.
>I didn't read Lovecraft until after I played the game. I suspect it got a
>foothold as the first horror game, and pulled a horror crowd even if that
>crowd, like myself, didn't know Lovecraft.
>
>If the market won't support UA, that sucks. It's a brilliant game, but I
>think its more fringe market in the industry is more to blame than illegal
>internet distribution.
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