[UA] Compulsion and PCs
Katie and Saul
pulse at electricearth.net
Fri Sep 26 05:44:39 PDT 2003
All good, except... this is a street level campaign. The PCs know crap-all
about magic--what it is, how it works etc. They don't know even such people
as adepts or avatars exist and I'd like to keep it that way for a while. I
think you're right that good players might enjoy playing out their magical
afflictions.
I guess it's just the fact that there's no way to resist a bunch of them
that makes it seem kinda harsh. There's not a lot of protection from magick
available, and adept magick is incredibly powerful for this reason--the
lowliest adept just needs to be charged up and he can take on the biggest
cheese and have good chance of winning if he can get the drop on him.
Saul
> -----Original Message-----
> From: ua-admin at lists.uchicago.edu [mailto:ua-admin at lists.uchicago.edu]On
> Behalf Of Bryant Durrell
> Sent: Friday, 26 September 2003 9:57 PM
> To: ua at lists.uchicago.edu
> Subject: Re: [UA] Compulsion and PCs
>
>
> On Fri, Sep 26, 2003 at 02:04:28PM +1000, Katie and Saul wrote:
> >
> > Is it fair to simply say to the player "your character is suddenly and
> > inexplicably obsessed with such-an-such, and you must try to
> seek her out
> > regardless of your other plans." (The Amoromancy spell 'You're My
> > Obsession') or "your character now believes such-an-such, no matter how
> > illogical it may seem to you". Is there a more subtle way to go about
> > running these kinds of effects, or is it just a matter of the player
> > accepting that they must play their PC in a certain manner for
> the duration
> > of the spell (or else suffer self checks or even have the GM
> take it over).
>
> I think it's a game contract thing -- talk it out with your players
> beforehand. Before the game starts, too, not right before it happens.
> You don't want to surprise them with it, but they might well be OK with
> it if they're forewarned that it might happen. Despite popular wisdom,
> people often dig the opportunity to roleplay something different for a
> little while.
>
> --
> Bryant Durrell [] http://www.innocence.com/~durrell [] 9/11/2001
>
> [-----------------------------------------------------------------
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> ABSURDITY, n. A statement or belief manifestly inconsistent
> with one's own
> opinion. -- Ambrose Bierce
>
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