[UA] Compulsion and PCs
Bryant Durrell
durrell at innocence.com
Fri Sep 26 04:56:49 PDT 2003
On Fri, Sep 26, 2003 at 02:04:28PM +1000, Katie and Saul wrote:
>
> Is it fair to simply say to the player "your character is suddenly and
> inexplicably obsessed with such-an-such, and you must try to seek her out
> regardless of your other plans." (The Amoromancy spell 'You're My
> Obsession') or "your character now believes such-an-such, no matter how
> illogical it may seem to you". Is there a more subtle way to go about
> running these kinds of effects, or is it just a matter of the player
> accepting that they must play their PC in a certain manner for the duration
> of the spell (or else suffer self checks or even have the GM take it over).
I think it's a game contract thing -- talk it out with your players
beforehand. Before the game starts, too, not right before it happens.
You don't want to surprise them with it, but they might well be OK with
it if they're forewarned that it might happen. Despite popular wisdom,
people often dig the opportunity to roleplay something different for a
little while.
--
Bryant Durrell [] http://www.innocence.com/~durrell [] 9/11/2001
[----------------------------------------------------------------------------]
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own
opinion. -- Ambrose Bierce
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