[UA] A brief idea
Matt Norwood
rowan at media.mit.edu
Mon Sep 15 10:11:49 PDT 2003
> Shamanism/demonology with homeless people taking the
> place of spirits. Discuss.
I thought Shadowrun did a pretty good job with this stuff, and I
remember a few Werewolf supplements that also treated it well. In both
cases, spirits materialized in mundane urban forms: homeless people,
cabbies, policemen, whatever. I remember Werewolf had The American Dream
as a totem: a drunk guy with a stained t-shirt who hung out on the steps
of the Capitol building.
I do like the idea of "spirits" as just people who have fallen through
the cracks or otherwise attained a kind of special status that allows
them to be summoned. I'd like to see some avatars treated this way:
certain rituals should allow you to summon avatars of a given type, e.g.
the Executioner or the Healer. Few games put in place a dynamic whereby
PCs can be summoned; Wraith provides for this, I guess, by the mechanic
of Fetters, and The Whispering Vault revolves around this premise. Are
there others? I'd love to see some UA rituals along these lines written
up: I'd like to see avatars lose more of their self-determination and
sense of identity as they are pulled more and more into the role -- and
duties -- of their chosen archetype.
Matt Norwood
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