[UA] House Rule
Simon Jones
sjon4825 at bigpond.net.au
Thu Sep 11 08:04:35 PDT 2003
Well, the problem here is that I think some charging structures lend
themselves to charge hoarding on purpose, to make up for the fact it's
fairly slow to get or very hard to acquire charges for them. Contrast, for
example, Urbanomancy with Epidermomancy or Dipsomancy. Urbanomancy has a
relatively slow charging structure but you can maintain a reasonable
stockpile of them of them. Eventually, your epidermomancer is going to have
to seek outside medical attention and your Dipsomancer is going to pass out
and get sober, but of them can charge like a motherlover, so they have
plenty of juice but only for a relatively short time. Such a restriction
just seems kind of unfair to the Plutomancer and Urbanomancers of the world,
let alone something like a biblomancer.
----- Original Message -----
From: "Katie and Saul" <pulse at electricearth.net>
To: "Unknown Armies" <ua at lists.uchicago.edu>
Sent: Thursday, September 11, 2003 10:18 PM
Subject: [UA] House Rule
> An Adept (or any other magick user) may never have more charges (of all
> three levels combined) than the value of his appropriate Magick skill.
> Characters without a magick skill may never have more than ten charges (of
> all three levels combined).
>
> Discuss.
>
> (Does anyone else feel that certain flavours of magick allow a bit too
much
> charge hoarding?)
>
> Saul
>
>
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> UA mailing list
> UA at lists.uchicago.edu
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