[UA] Very UAish type movie
Paul McCarrier
ducky469 at lycos.com
Thu Feb 13 00:27:04 PST 2003
I re-watched "Falling down" With Micheal Douglas tonight and it so reminded me of Unkown armies. Just how evreything works out and how Micheal Douglas seems to use certian passions and how he just snaps (Or has already snapped). I am all about feedback, and its a good movie anyhow
Paul O. T. McCarrier,
--
On Wed, 12 Feb 2003 21:33:18
uneasy at magnaspeed.net wrote:
>Sorta long note on me finally starting a game. I've had the game and
>subscribed to this list for a year without even playing. I like the game,
>and this list is a good mix of gaming and odd comments. In fact, I might
>have never seen Donnie Darko (one of my favorites) if I didn't hear it
>mentioned here.
>
>The experiment. I have 3 players, and I'm not telling them what the game
>is, and I've asked them to not try to find out what it is. I put cover on
>my UA2 book. The idea is that they will slowly learn what is going on in
>the UA world.
>
>The actors. A bunch of slightly odd people who know something unnatural is
>going on in the world won the lottery together. They bought an occult
>bookstore as a home base, and set out into the world to investigate weird
>stuff. They are using the Weekly World News to find things to investigate
>(it's all true I tell you!). Unfortunately, they announced their plans to
>the media when they won the lottery, and they are posting their findings on
>a web site. They will draw the attention of the Sleepers someday. They
>are having fun with unlimited lottery cash (bought a big RV with internet
>satellite dish), but I plan on ending that fun in some evil way someday, hehe.
>
>The world. With apologies to Greg, I'm changing some things in the game
>world. The occult underground exist and adepts are well known in that
>world. Avatars, however, are something still mysterious to them. Avatars
>either don't realize who they are or keeping it to themselves. The primary
>struggle in the occult underground is occurring because they are just
>starting to realize there is such a thing as Avatars. Everyone is trying to
>figure out what is going on and use it to their advantage. The invisible
>clergy is completely unknown at this time. The overall goal of the game is
>to discover this whole cosmology. It's a great cosmology, and if they
>players don't know the game, I think it will be fun to reveal it to them
>slowly.
>
>The plan. They players know nothing of adepts, avatars, invisible clergy,
>renunciation. I gave them simple rules to make characters, and told them
>the setting was "modern day weird stuff", and that's it. If their
>obsessions matched a school, I would have let them be adepts, but they
>didn't. The overall plan is to introduced them to magick first (they will
>probably think an Epideromancer is some kind of strange zombie), then the
>idea that there are all kinds of underground organizations, then probably
>pull them into TNI, then have them investigate that whole ascension thing, etc.
>
>Suggestions welcome...
>AL
>uneasy at magnaspeed.net
>
>
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