[UA] starting a new campaign
John Scott
wild at park.net
Wed Feb 19 15:48:19 PST 2003
At 22:56 19/02/2003 +0100, you wrote:
> > Though if you do this, you'll lose the cool foreshadowing that Greg
> > suggested.
>
>Yeah, but unfortunately that's nearly unusable if I don't want to take
>away my players' control of their characters. It's a shame, this
>foreshadowing would've been really, really cool.
The other way you can do stuff like this to give players some control
without spoiling the foreshadowing is to ask them IC* questions beforehand.
For example, before I ran an adventure that was largely going to take place
in a shared hallucination, I asked my players to answer several questions
as their characters. Some of the questions were innocuous (but interesting
- things like "what daily paper do you read?".)
Others were questions more directly focussed - "Do you dream?" "Have you
ever had a lucid dream?"
These had an impact on how quickly they realised they were hallucinating.
Try IC* word associations with the players to give you a feel for what
"special" skills they might naturally gravitate to.
John
*on re-reading, this is one mailing list where I feel I should define IC as
In Character rather than Invisible Clergy ....
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list