[UA] weapons
Chad Eagleton
ceagleto at yahoo.com
Sun Feb 16 16:27:06 PST 2003
> Trying to rationalize it with 'real world' examples
> only seems
> like a cop-out. We are asking for real world
> examples of the deadliness
> of combat style X, while the guy next to you is
> drinking booze and
> flinging loose change at deadly speeds at the poor
> saps head.
Yeah, I suppose...but I mean why do we talk about
anything then? After all it's just a game...and no
facet of mechanics will ever match up real life...
> And if I
> were a high level avatar of the merchant and someone
> is pointing a gun
> at me I'm hardly going to give him my wallet so he
> can afford to shoot
> me. Using phrases like "unless you're on a movie
> set"... well when
> you're playing UA, you are.
A matter of personal preference there too...one of the
things I like about UA, at least from a personal
perception, is the lack of cinema violence...by that I
don't mean there aren't cool combat moments you
narrate in slow-mo descriptions, rather that combat is
what combat is--deadly...you get shot you're probably
going to die, if you're duking it out, it's not-pretty
and probably a little messy...which i found a nice
alternative to so much of the law rockets flying and
the fourteen Ak-47s emptying their clips into the room
while the characters use their acrobatics and secret
kuenjofu-do skills to dispatch the hoards of
gun-toting assassins...
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