[UA] defining skills probs
uneasy at magnaspeed.net
uneasy at magnaspeed.net
Tue Feb 4 16:44:33 PST 2003
I thought I'd actually try to run a game. The players are not expert or
modern day roleplayers by any stretch of imagination. But I want to try
something new. We played another game where the players make up skills,
but one guy just won't get it.
I just gave them real basic info. Make up who you are (background,
obsession, etc.). Put points in the 4 stats. Then put points in skills
you want. That kind of thing.
I told them stats are characteristics like strength and intelligence in
other games (you know what). Skills are something you DO with your
stats. I gave them a dozen skill examples from the book. I say they
should be able to make a sentence something like this: I use my <stat> to
<skill>.
I think this rule holds up:
I use my body to do karate.
I use my speed to sprint.
I use my mind to steal cars.
I use my soul to remain calm.
He wanted a skills called "dexterity" and "willpower". Jeesh, those are
some of the words I used to DESCRIBE to him what the stats were! I say he
can't just say he's dexterous in everything. It's just redefining the
stat. So he changes "dexterity" to "very agile on the key board, able to
handle small parts accurately, do not fumble item you handle or are
tossed". Honestly, that's how he defined one of his skills! Am I wrong in
saying this guy just does not get it?
This guy gets me angry at times, as you can tell. I was hoping to get
people started without making them read rules right away. I think you can
do that in UA. Now I don't know.
Just venting...
AL
uneasy at magnaspeed.net
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