[UA] Ascension of the Magdalene

David M Jacobs dmjacobs at zipworld.com.au
Wed Mar 27 05:17:42 PST 2002


At 06:05 PM 22/03/02 +0000, Edward Parsons wrote:
>I was a little dissapointed by Ascension, as it seemed more of a D&D
>adventure than an UA. The background was good, however, so were the various
>beasties included.

The biggest problem that I have with it is that it seems like only half of 
a good adventure, written for two systems; out of 64 pages, you only get 
about 13 1/2 of actual adventure text.

The PCs are given a mission, go through a short dungeon and deliver the 
McGuffin.  Personally, I'd have to add a hell of a lot before I could run 
it; my players would be somewhat pissed that it was so straightforward, 
especially since I'm known for my particularly Machiavellian mind.

One thing that did strike me, though, is AotM's similarities to the 
Witchfire Trilogy.  You could convert Witchfire to UA without too many 
troubles, I guess, so long as you're prepared to spackle over some of the 
gaping holes.  I'd want to downplay the role of Alexia (or whatever her 
name is), though; her actions do tend to sideline the PCs at times.



David M Jacobs
dmjacobs at zipworld.com.au
http://www.zipworld.com.au/~dmjacobs/
ICQ UIN: 17027598

"'Kevin,' David interrupted, 'what the Germans should have done
was show the Russians a dead cat and ask them to explain it.'

"'That would have stopped the Soviet offensive right there,' I said.
"Zhukov would still be trying to account for the cat's death.'"

— from Valis, by Philip K Dick


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