[UA] [UA]Campaign idea (Godlike crossover?)

Rex Monday rex_monday23 at hotmail.com
Tue Mar 19 02:40:36 PST 2002


I was talking with one of my players tonight about a possible campaign idea 
he might run this summer. He wants to use UA's rules and milieu, but I don't 
think he necessarily needs to use the game world of the books. He wanted to 
run a Hollow History kind of thing using WWII as the main focal point. The 
PCs start finding evidence that history isn't what it seems. They begin to 
suspect that the Allies didn't really win the war. Apparently, someone is 
covering up something very large.

My suggestion was that a guerilla art group starts a multi-media movement 
with websites, flyers, performance art, etc. telling a revised history that 
the Nazis really won and it all got cancelled out somehow. Suddenly, this 
entire group (including some of the PC's contacts) goes silent. Not just 
dead--they've all been disappeared by the conspiracy. Large-scale 
cliomancy-style reality rewrite, helped along by oridnary assassination and 
strongarming (or vice versa). Now see, the guerilla art group didn't really 
believe this. They just happened to hit upon a very sensitive spot for the 
uber-conspiracy.

Next, the PCs discover a book (or better yet, they discover the significance 
of a book that they had at the beginning, but overlooked or lost) that seems 
quite odd. (I stole this next bit from a book that I think was by Michael 
Moorcock, but I can't seem to find reference to it on Amazon.com.) It's an 
alternate history novel, detailing the world after WWII, but it is written 
about a world where the Allies won, obviously from the perspective of an 
author who thought the Axis powers were in control. The PCs begin to find 
more and more physical evidence that the world was in Nazi control at least 
up until 1960 or so. Luftwaffe aircraft wreckage in the MidWest, sites of 
deathcamps on American soil.

With this next bit, it helps if the group contains or knows a Cliomancer or 
if they've found out a few of the principles of PoMo magick. Eventually, 
they discover that the Nazis did indeed conquer the Allies in 1946. By 1950, 
they had broken the USA. They were a terrifyingly efficient military force. 
By 1960, the space program was in full swing and there was a small base on 
the moon. Which led directly to their downfall. Somehow, a Cliomancer got a 
ride to the moon, snatched the biggest charge ever, and overnight, the world 
had a new history. He wasn't alone: His action was coordinated with a number 
of other sorcerers, a freedom-fighting underground of cobweb farmers who 
also set off a number of Significant-level mind-warping magicks, laying down 
a truly impressive mega-spell, that has held to this day--until the PCs 
started mucking about.

A few nifty things to point out: 1)That PC Clio can start to get the willies 
when he picks up charges from places noone has ever heard about. 2)When(if) 
the PCs try to get the Real History out to the public, it begins to unravel 
the spell. 3)This makes the PC's actions distinctly gray-area on the 
morality scale: if they get the truth out there, they will find themselves 
in a world ruled by Hitler's hellish legacy.

Sources for this include that mystery book by Moorcock(?); I distinctly 
remember that the book-within-the-book was called "The Grasshopper Lies 
Heavy". Also, the Marvel Razorline comic Hyperkind (a line whose concepts 
were created by Clive Barker and then farmed out to lesser talent to write 
them). And some thoughts I that were buzzing around my noggin concerning how 
to make a Godlike/Unknown Armies crossover work (basic idea: Talents existed 
and fought in the war, someone didnt' like it, some Hyperbrain muggled with 
history, now the same key event that triggered Talents is coming through all 
twisted in the form of Talents and Avatars--lesser cousins to the 
tall-standing gods of the Great War).

Questions? Comments? Contributions?

-rex monday

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