[UA] The Zone

David M Jacobs dmjacobs at zipworld.com.au
Thu Mar 7 20:38:24 PST 2002


At 06:49 PM 7/03/02 -0500, Saul Peers wrote:

>You're either inspired or crazy, man, 'cause one thing UA doesn't make me 
>think of is powered armor and dimensional rifts.

10% inspiration, 90% craziness, I think.  #%o)

>On the other hand, if there ever was a game begging to be sent into a 
>post-Apocalyptic tail-spin, UA is it.  I've been giving some thought to an 
>"Old Gods Return" scenario.  I.E., we put the invisible clergy on a back 
>burner for a while and summon up all kinds of old-school nasties; either 
>Cthulhoid or just demonic, based on your personal tastes.  The world is 
>thrown back into a societal dark-ages, and technology is regressed to 
>late-industrial (i.e., your handgun works fine, but say bye-bye to global 
>communication.).

As I mentioned before, we don't know what happens if the Count were to get 
it in the neck.  Does the Universe continue on as it has?  What happens to 
the other members of the Clergy?  Does the Count's continued existence 
somehow protect us from the nasties that dwell Beyond?

There, we have a cause and an effect; we just have to link the two with a 
causal chain.  OTOH, we are talking UA; case-and-effect isn't necessarily a 
given.



David M Jacobs
dmjacobs at zipworld.com.au
http://www.zipworld.com.au/~dmjacobs/
ICQ UIN: 17027598

"'Kevin,' David interrupted, 'what the Germans should have done
was show the Russians a dead cat and ask them to explain it.'

"'That would have stopped the Soviet offensive right there,' I said.
"Zhukov would still be trying to account for the cat's death.'"

— from Valis, by Philip K Dick


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