[UA] The Zone
Saul Peers
rexmundis at hotmail.com
Thu Mar 7 15:49:25 PST 2002
You're either inspired or crazy, man, 'cause one thing UA doesn't make me
think of is powered armor and dimensional rifts.
On the other hand, if there ever was a game begging to be sent into a
post-Apocalyptic tail-spin, UA is it. I've been giving some thought to an
"Old Gods Return" scenario. I.E., we put the invisible clergy on a back
burner for a while and summon up all kinds of old-school nasties; either
Cthulhoid or just demonic, based on your personal tastes. The world is
thrown back into a societal dark-ages, and technology is regressed to
late-industrial (i.e., your handgun works fine, but say bye-bye to global
communication.).
Anyway, just a thought.
Saul
>From: David M Jacobs <dmjacobs at zipworld.com.au>
>Reply-To: ua at lists.uchicago.edu
>To: ua at lists.uchicago.edu
>Subject: Re: [UA] The Zone
>Date: Thu, 07 Mar 2002 16:55:23 +1100
>
>At 07:51 PM 5/03/02 +0000, Gareth Hanrahan wrote:
>
>> > Hmmm...since I've pretty much decided that I'm gonna use this setting,
>>does
>> > anyone know a decent post-apocalyptice sourcebook?
>>
>>The End isn't bad, if you can find a copy or can wait for the 2nd Edition.
>>About the best of the remaining options might be tribe 8...
>
>T8 kicks mucho butt, IMO (and I'm not just saying that 'cause I co-wrote
>one of the sourcebooks).
>
>Marc-Alex Vezina (head honcho at Dream Pod 9) once said that in an ideal
>world, he'd like to write a modern-day game about the coming of the Z'bri.
>He stated that it'd be something like CoC, but wit the benefit of
>hindsight, I think that it'd more closely fit into UA.
>
>The concept of Ascension doesn't fit T8 too well, but what if the Fold
>opened when Something Bad happened to the Count? I can imagine the Sangis
>infiltrating the Sect of the Naked Goddess, cliomancers falling to the
>Melanis and Flemis, and apocalyptic cabals losing their marbles under
>Koleris influence.
>
>Actually, somewhere on my List Of Things To Do One Day is to come up with a
>UA/Tribe 8/Gear Krieg/Rifts/(Ian McKellen) Richard III crossover. Every
>time I open an RPG book, the ideas get weirder and weirder...
>
>
>
>
>David M Jacobs
>dmjacobs at zipworld.com.au
>http://www.zipworld.com.au/~dmjacobs/
>ICQ UIN: 17027598
>
>"'Kevin,' David interrupted, 'what the Germans should have done
>was show the Russians a dead cat and ask them to explain it.'
>
>"'That would have stopped the Soviet offensive right there,' I said.
>"Zhukov would still be trying to account for the cat's death.'"
>
> from Valis, by Philip K Dick
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