[UA] Tazers 'n' stuff

Jim Del Rosso jdd10 at cornell.edu
Fri Jan 25 09:00:49 PST 2002


Tazers are covered in both LG&$ and Hush Hush, as I recall.  I don't have 
either of them here at work, tho.

On another note, I have to disagree a bit with those who think that UA 
can't be about happy endings.  I don't think the game is about easy 
endings, but I also don't think that's what Greg was suggesting.  One of 
the things I like about UA is that it has the distinct possibility of 
succeeding, of maybe just making the world a slightly better place.  It's 
not easy, and you might not live to see it, or even be mentally or 
emotionally capable of enjoying it, but you can do it.  After all, humanity 
is responsible for the horrors of the world; it stands to reason that 
humanity can be responsible for its redemption.  It's that element, that 
possibility of true personal heroism, that makes me prefer UA to the other 
horror games I've read and played.

That and its concept of Cosmic Social Mobility.

Just my thoughts,
Jim

P.S.  I must say, though, that Rev. Tynes' suggestion is just the sort of 
thing I'd love to use to keep my players awake at night.  Creepy, man.


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