[UA] A little help II
Timothy Groth
Timothy.Groth at colorado.edu
Fri Jan 25 09:11:28 PST 2002
I have one suggestion, something my friends and I call doing Whendon.
Set up the stories before the return to the house to involve the
characters planning to go there and make sure there are plenty of
opportunities in game and out for the players to talk about the
experience and what they expect to find when they return.
Then when they go black have it start off playing to their
expectations and then bring in a twist that's set up for but that
you've been distracting them from by feeding them what they expect.
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