[UA] RE: A question to the mobile phone techs

tim.struck at gmx.de tim.struck at gmx.de
Mon Jan 21 03:07:48 PST 2002


I do have the same problem in my own campaign. One of the characters got
dopplegangered in BI3P and she's really upset... Both version of herself have
the same mobile phone... When someone calls one of the mobile phone rings,
probably the one which can get them more into trouble (yeah, the laws of
drama)... I opted that the mobiel phone now has some problems with reality - so it
also often rings with ghosts calling or my player gets a friendly invitation to
the House of Renunciation... 

When your mobile does what it wants, it really gets spooky...

I think that reality tries to keep the 3 versions apart...
When a friend of Bill1 calls, he gets Bill1... Only sometimes reality slips
(for those wonderful Lynchean moments...)

I think your question doesn't have much to do with technology but with
drama.. Just choose a solution which fits best into your campaign...

Bye,

Tim

> I seem to recall that some people with serious insight into mobile phone
technology are > on this list (there seem to be poeple with serious insight
into just about anything here  > for that matter). I've got a question that
came up during a KULT game of mine but I     > can easily make it UAble:

> Let's say Bill from Bi3P has a mobile phone before he splits up. All three
Bills later have  > the same mobile phone and therefore the same contract,
the same number etc. Now    > what if someone calls them? What are the
conceivable results of the same mobile phone > existing three times? Are there any,
in lieu of being able to test it? Should I get a life?

-- 
GMX - Die Kommunikationsplattform im Internet.
http://www.gmx.net


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