[UA] Bitterness( +, time allowing, Ars Magica)
Saul Peers
rexmundis at hotmail.com
Thu Apr 11 10:57:57 PDT 2002
Sigh, I wish you people wouldn't do this. I was really looking forward to
getting AD&D 3e and Not Playing It Ever... Well, maybe, but only under
severe duress.
It always frustrates me so when I invest my hard-earned Canadian dollars in
a product only to discover it's out of date. I don't begrudge supporting
the industry, because roleplaying is really my only hobby and I'd be really
bored without it, but I hate repurchasing stuff I already have. Couldn't
you, like, release a pamphlet containing the new material and how to convert
UA1 to UA2? I'd buy that.
Anyway, I have a nasty habit of buying systems and then never, ever playing
them. Example: Ars Magica. I brought the 3rd ed., and then the 4th when
that came out, and I love the game to death, but I still haven't played a
single solitary session of this game. I spent all winter break designing a
saga set in the mountains north of Toledo, Spain about 100 years after the
Moors were pushed out of that city. It was going to be awesome, but the
Player's couldn't put in the parley amount of effort required to make their
characters work and give them histories, so we never played it and I ran
still more Earthdawn. Sigh...
Anyway, who else here likes Ars Magica, out of curiosity?
-Saul, the gaming industry's bitch
>From: John Tynes <john at tynes.com>
>Reply-To: ua at lists.uchicago.edu
>To: Unknown Armies <ua at lists.uchicago.edu>
>Subject: Re: [UA] UA Bitterness (long and mean)
>Date: Thu, 11 Apr 2002 10:06:24 -0700
>
> > However, I do have a serious problem with the lack of structure.
>There's
> > just no place to start when designing adventures.
>
>I think it's safe to say this is fixed in UA2, almost overwhelmingly so,
>because it was one of our greatest concerns. There may be people who cannot
>come up with a campaign and some scenario ideas after getting UA2, but they
>are probably using it to crack walnuts.
>
> > Oh, the skill system... I don't care about the lack of skills, nobody
> > complained. On the other hand, I find it underpowered.
>
>This is also fixed, in a couple different ways.
>
>Really. UA2 rocks on toast. I'm so damn happy with it. Now if I could just
>FINISH it...
>
>--
><- John Tynes - rev at tccorp.com - http://www.JohnTynes.com/ ->
>The avoidance of adventure is not adventure. --Mitch Gitelman
>
>
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