[UA] UA Bitterness (long and mean)

James Knevitt psipsina at iprimus.com.au
Thu Apr 11 08:52:23 PDT 2002


----- Original Message -----
From: "John C" <john1x at hotmail.com>

> The system?  Also good.  Everyone can handle percentirles, and there's a
lot
> if interesting twitsts.  What I didn't like -- using BOHICA and OACOWA
> instead of simpler terms -- is gone in UA2, I think.

One thing I found is that the system is a snap to learn, and for those of us
that aren't fond of such a freeform system, it's easy to convert over to the
CoC system. What really makes it fun is combining the two critical success
systems.

Player: "My Handgun skill is 70% and I rolled an 11. Is that good?"
GM (sees it's both a CoC critical and a UA Cherry): "The poop sap's head
implodes."

11s are always goo in my game. :)

James Knevitt
psipsina at iprimus.com.au


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