[UA] UA Bitterness (long and mean)

John C john1x at hotmail.com
Thu Apr 11 08:45:05 PDT 2002


>UA obviously doesn't work for everybody, some people
>are looking for other stuff, but they drift into this
>game because it almost, but not quite, has what
>they're looking for.
>
>So, the question is this:
>
>What's cool about UA and what isn't? Nothing's perfect
>and there's going to be a new version of the system in
>a short period of time anyway.  What would you use to
>sell the game and what do you think would turn people
>off?  What kind of caveats would you give?

What’s been keeping me from really taking off is the magic system, which is 
why I’m always posting ideas for alternatives....  I like the *idea* of UA 
Adepts, but it’s not something that I particularly want to play or run.

Most of the rest of the setting, I love.  Avatars, the Clergy, the House, 
St. Germaine...

The system?  Also good.  Everyone can handle percentirles, and there’s a lot 
if interesting twitsts.  What I didn’t like -- using BOHICA and OACOWA 
instead of simpler terms -- is gone in UA2, I think.

John Crimmins
john1x at hotmail.com
http://www.voicenet.com/~johncrim

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