[UA] UA Bitterness (long and mean)
John C
john1x at hotmail.com
Thu Apr 11 08:45:05 PDT 2002
>UA obviously doesn't work for everybody, some people
>are looking for other stuff, but they drift into this
>game because it almost, but not quite, has what
>they're looking for.
>
>So, the question is this:
>
>What's cool about UA and what isn't? Nothing's perfect
>and there's going to be a new version of the system in
>a short period of time anyway. What would you use to
>sell the game and what do you think would turn people
>off? What kind of caveats would you give?
Whats been keeping me from really taking off is the magic system, which is
why Im always posting ideas for alternatives.... I like the *idea* of UA
Adepts, but its not something that I particularly want to play or run.
Most of the rest of the setting, I love. Avatars, the Clergy, the House,
St. Germaine...
The system? Also good. Everyone can handle percentirles, and theres a lot
if interesting twitsts. What I didnt like -- using BOHICA and OACOWA
instead of simpler terms -- is gone in UA2, I think.
John Crimmins
john1x at hotmail.com
http://www.voicenet.com/~johncrim
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