[UA] Ars Hermetica
Chris Cooper
insectking at yahoo.com
Sun Apr 14 06:30:19 PDT 2002
--- Saul Peers <rexmundis at hotmail.com> wrote:
> Hmmm... Idea.
>
> What would you guys think about moving ArM forward
> about a thousand years to
> today? We could use UA as a base, with each
> Technique and Form taken as a
> skill, but added together for purposes of casting a
> specific spell.
> Example: Big Red of House Flambeau wants to burn
> down a house. He combines
> his Creo score of 23% with his Ignem score of 45%
> for a total of 68%...
> perhaps we could throw in a Hermetic Magic score
> that would add to those as
> well.
Nice idea, but I'd let the Tech/Form scores be
multiples of ten only; ie +10 and +20 to +30. I'd
allow specialisations and prerequisite Techs or Forms
use multiples of fives.
> The books do say that Hermetic magic is loosing it's
> umph... The Houses of
> Heremes compeating with younger and hungrier
> magicians in the modern world
> could make an awesome saga. What do you think?
I do play a modern day version of Ars Magica, its
called Mage: the Ascension. I do texture the game
towards OoH. I especially like playing with the
resorted House system.
Cheers,
Chris.
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