[UA] City Swap, UA Market Research, UA campaign type

Greg Stolze holycrow at mindspring.com
Fri May 18 05:25:37 PDT 2001


>I would guess the important things would be:
>
>1) To resolve the canon issues we had the last time this topic was discussed.
>(Greg/John)
>2) To get an update page going where people can sign up to do cities and see
>which are available (Malcolm R)
>3) To decide on a format, what exactly is wanted, etc.
>
>Format-wise, I think, f'rinstance, the one thing my Cape Town writeup is
>missing
>is three or four good URLs and at least one photo of the city. These, I think,
>would make great additions. And we should agree on what exactly we are
>hoping to
>derive from each writup; my initial concept was 'the stuff you can't get in
>guidebooks', so, the weird little nooks and crannies and impressions regular
>folks don't know about but which are the meat and bones of a UA game.

IIRC, the format people discussed was something like...

1) Overview -- the general guidebook stuff.
2) Underview -- the freaky and/or cool stuff that generally only locos
(oops!  I mean "locals") know about.
3) UAnything -- suggestions for UA games.  All this would be off canon,
pretty much by necessity.  Otherwise, the editing/continuity chores become
pretty vicious.

This struck me as being a really top-notch way to do it.

-G.

Who can describe Davenport, Iowa.



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