[UA] Cruel One Cosmology

Shultz, Andrew Andrew.Shultz at Winwin.com
Tue May 15 12:36:52 PDT 2001


I recently had an inspiration about what the Cruel Ones might be and how to
use them in my game.  This only comes up because I'm running a fairly
high-powered Inqusition game, so no one else may have a need for the idea,
but why not post it anyway.

I visualize the Cruel Ones as primal forces - the three that have appeared
in recent game episodes are Creativity, Connections, and Decay.  We're
talking the Big Nouns here, the non-concrete inhuman ideas that run around
the universe.

The archetypes, then, are the masks that these forces wear, or the prisms
that refract their existence into what humans can understand and become.

The Cruel Ones exist beyond time ("Time" being another Cruel One) and
outside of the cycle of the universe.  Out there with them are all human
souls.  It's easier to contact ghosts associated with the present cycle, and
ones that are already dead when you're doing it, but only because that's
expected.  The ghosts call these forces the Cruel Ones because their motives
are completely outside of human comprehension and their force is so
incredible.  It's the same way that ants must call humans cruel.

Weird thoughts for a weird game.  I think I took some of my inspiration from
Nobilis, the coolest game I'll never play...

-andy

Game Log At:
http://web.mit.edu/~ashultz/Public/UA

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