[UA] Archetypes--game concept

Epoch msulliva at wso.williams.edu
Mon May 21 21:50:58 PDT 2001


On Mon, 21 May 2001, Cassady Toles wrote:

> Would that man really be the comte?  Whether or not he is, wouldn't that be
> a great premise for a game, a naked man walks into flagstaff knowing
> nothing.  People think he may the comte...

Cool idea.  Riffing off it, suppose that the Comte really is Extra
Special, and that there's no way, no-how that you can get Super Keen Comte
Powers by manipulating public opinion...

...But what the Cliomancer did (unintentionally) do is put himself in the
number-one-with-a-bullet spot for the Fool.  Which, due to the Fool
channels, means he's ridiculously difficult to kill, and tends to show up
in all the right/wrong places.  Which, unintentionally, makes him seem a
lot more Comte-like, even to him...  Which reinforces the gullibility
requirement for the Fool.  Meet Mr. Positive feedback cycle.

Wacky hijinks ensue.

Mike

--
"Generally speaking, the Slayer is always all out of bubble gum."
	http://www.edromia.com/games/buffy/index.html


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