[UA] UA larp
Royal Minister of Stuff
yokeltania at yahoo.com
Sun May 13 21:44:44 PDT 2001
I've played in a couple Cthulhu live LARPs. The game
isn't bad and what you said about doing a with
randomizers seems to be right on the mark. The basic
rules are very easy to grasp (so easy, in fact, that I
ran a couple tabletop gaming using the Cthulhu Live
rules instead of the normal CoC things. It made
creating a replacement character a whole lot less
painful.)
The problem, though, is that Cthulhu Live has a
complex combat system which simply demands to have a
GM present. This combat system also encompasses the
way players can run away from monsters. As a result,
the GM has to be there for every single scary event in
the game -the games I was in tended to run a lot more
like being led through a haunted house (the maze-like
ones with guides we sometimes have here in the US)
than playing an RPG. It was kind of like being
Railroaded in real time.
--- James O'Rance <jorance at hotmail.com> wrote:
> "Gareth Hanrahan" <hanrahag at iol.ie> said:
> Interesting and workable ideas can be found by
> discarding your assumptions.
> Cthulhu Live discarded randomisers (either you're
> good enough to succeed or
> you're not), and it seems like it would work. I've
> thrown away ideas of
> "game balance" in freeforms as largely irrelevant,
> and been quite
> successful.
=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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