[UA] UA larp
Royal Minister of Stuff
yokeltania at yahoo.com
Sun May 13 21:23:12 PDT 2001
I agree with you 100%. As long as everyone, in a
LARP, at least, has something valuable to DO, it seems
like an okay game.
--- Gareth Hanrahan <hanrahag at iol.ie> wrote:
(in response to:) I've
> thrown away ideas of
> > "game balance" in freeforms as largely irrelevant,
> and been quite
> > successful.
>
> Oh, I know. Game balance is a joke in most games,
> anyway, it's story balance
> that counts. Everyone should have an equal input,
> not equal power or
> influence.
Everyone in a LARP needs to have something that
someone else wants them for, whether its information,
a MacGuffin, resources or just plain companionship.
That is, indeed, the big failing of MET-style LARPs.
It's enormous, in fact.
> >
> > Maybe (madness meters) might work like Passions,
where PCs
> would receive a numerical
> > advantage for freaking out in stressful situations
> rather than
> > ("unrealistically") dealing with it as though
> hardened. For example,
> > panicking or freezing when confronted by the
> supernatural might give PCs a
> > bonus to avoid or escape from its effects. This
> might motivate players to
> > react as a character might, as opposed to how a
> cynical gamer might.
That is a hell of a good idea. It's always better to
reward than to punish. The solution needn't be
numerical, it could just be a given. After all, the
one sure way of escaping monsters in most Lovecraftian
fiction is to faint. (As a matter of fact,in the board
game, Arkham Horror, characters who loose all their
sanity upon seeing a monster faint and then reawaken
safely in the sanitorium, while their stouter-minded
fellows get torn to shreds.)
=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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