[UA] Immersive Larp
Cassady Toles
Con_Job at excite.com
Sat May 12 18:26:07 PDT 2001
On Sat, 12 May 2001 15:57:40 , ua at lists.uchicago.edu wrote:
Cassady Toles <Con_Job at excite.com> said:
In my opinion, character design is best left in the hads of the person
designing the freeform. This is not the MET model, I know, but it's always
worked much better for me. Player submissions subject the game to any
random
stuff (some brilliant, some crap) that takes 10x the work to integrate
nicely.
100% agreement. Running a series of one shot UA larps at cons or as social
events will be more fun and more successful than a campaign-style thing.
You
can keep some of the characters between games if you want, but make each
game a discreet entity. You have more freedom, and you can stop whenever
you
want to - no-one can expect you to keep flogging a dead horse just because
people have invested so much time in ongoing plotlines.
The funny part of this is that we all agree on the details, we just don't
agree on the significance. We both agree it would work best for one-shots
and con games wher the guy running the game makes all the characters. To
everyone else that seems to make it useful, but to me its no good.
All the Larpers here seem to want more control of their character and seem
to want campaign games. I can't generate enough players who will for-sure
attend for a big larp otherwise. And I gave up the con scene years ago...
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"I am the messiah in the bottom of a bottle of Jack Daniel's. Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
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