[UA] UA larp

Gareth Hanrahan hanrahag at iol.ie
Sat May 12 17:14:46 PDT 2001


>  >>>cards still require people to carry around some out-of-character
object
> around with them, which I don't like.<<<
>
> I've never had players carry a hand of cards; they were a GM tool.
> (except in the Jyhad-based freeform)
>
> As I don't have "GMCs" in the games that I design (if a character is
> important enough to include, give him to a player) GMs are able to act as
> full-time adjudicators. This is a common approach around here.

Here too (Ireland)...but that just shifts all the resolution onto the GM.
What I want is a system where two players can work out a minor confrontation
or scuffle without needing a GM on-hand. I also want the system to have a
randomiser, be appropriate to UA, and not rely on any physical objects or
stupid hand gestures. Oh, and ideally I should also be paid a billion
dollars everytime uses it.

> Using play money in "Very Bad Things" (which was quasi-UA, in a mock
English
> kinda way) would agree with your sensibilities, I think.

Yeah, I think so.

>  >>>I wonder if some sort of bluffing system would work<<<
>
> <snip>
>
>  >>>If you lose, though, you lose points from all the traits involved in
the
> contest.<<<
>
> Gak. In-session book-keeping - I hate it. I prefer character sheets to be
> used as a reference,it's annoying to update them during the game. Lack of
> writing surfaces and player cheating make it annoying to me.

I know, it's pretty sucky. (This is why I want to implant chips into the
heads of all my players, so I can keep their stats on a computer and
download them into their brains when needed.)

Gah. This is annoying me now. I feel like there's some obvious solution I'm
not seeing.

Interesting discussion, though. Thanks.

> James O'Rance
Gar
http://www.mytholder.f2s.com



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