[UA] UA larp
James McGraw
pdytjem at nottingham.ac.uk
Sat May 12 10:11:09 PDT 2001
>>> jorance at hotmail.com 05/12/01 04:54pm >>>
>
>As I don't have "GMCs" in the games that I design (if a character is
>important enough to include, give him to a player) GMs are able to act as
>full-time adjudicators. This is a common approach around here.
<snip>
>>>>Pure Karma resolution. It's what I'd use in most larps, but I'd like
>some random chance in a UA game.<<<
>
>Hmmm. A mostly "karma" based game (that's the term as used in Everway,
>right?) with some random chance here and there would be nice.
>
>If I think of something, I'll let you know.
This was posted by Greg in December '99:
Did I ever tell you guys my idea for UA LARP rules? If it was me, I'd do
away with the concept of a disinterested, objective moderator: Every "GM"
would be playing a member of the Invisible Clergy, and would let their
archetype's agenda influence the events they moderate.
Of course, being a LARP virgin I have no idea how well that would work.
It's the idea though.
-G.
james the cat
"22:00: I am now standing opposite Bruce Forsyth
shouting 'higher' or 'lower'. I don't know why. I do
know, however, that Armageddon is actually
a place."
Paul Tooby
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