[UA] UA larp

James McGraw pdytjem at nottingham.ac.uk
Sat May 12 10:11:09 PDT 2001


>>> jorance at hotmail.com 05/12/01 04:54pm >>>
>
>As I don't have "GMCs" in the games that I design (if a character is 
>important enough to include, give him to a player) GMs are able to act as 
>full-time adjudicators. This is a common approach around here.
<snip>
>>>>Pure Karma resolution. It's what I'd use in most larps, but I'd like 
>some random chance in a UA game.<<<
>
>Hmmm. A mostly "karma" based game (that's the term as used in Everway, 
>right?) with some random chance here and there would be nice.
>
>If I think of something, I'll let you know.

This was posted by Greg in December '99:

Did I ever tell you guys my idea for UA LARP rules?  If it was me, I'd do
away with the concept of a disinterested, objective moderator: Every "GM"
would be playing a member of the Invisible Clergy, and would let their
archetype's agenda influence the events they moderate.

Of course, being a LARP virgin I have no idea how well that would work.
It's the idea though.

-G.


james the cat

"22:00: I am now standing opposite Bruce Forsyth 
shouting 'higher' or 'lower'.  I don't know why.  I do 
know, however, that Armageddon is actually 
a place."
       Paul Tooby


_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua




More information about the UA mailing list