[UA] UA larp
Gareth Hanrahan
hanrahag at iol.ie
Sat May 12 09:35:23 PDT 2001
> >>>Eh. It's still a bit clunky. Better than dice, though.<<<
>
> Cards have the advantage of being usable by pople who are stading with no
> nearby surfaces to roll on. They are also quick. You can use a taort deck
if
> you want something that looks nice.
Yeah, but cards still require people to carry around some out-of-character
object around with them, which I don't like.
> That said, freeorm mechanics don't have to be randomiser-based. Cthulhu
Live
> has no randomisers, and it looks like a playable game (if a bit too
detailed
> for my preferences). It's purely base on stats - either you are good
enough
> to do something, or you aren't. The challenge as a scenario designer would
> be to make sure that you don't create any impossible situations, although
I
> guess that would suit the genre of CoC.
Pure Karma resolution. It's what I'd use in most larps, but I'd like some
random chance in a UA game.
I wonder if some sort of bluffing system would work...if two players oppose
each other, they can compare the relevant trait (i.e. body vs body in a
fistfight), or they can start adding in other traits. If you lose, though,
you lose points from all the traits involved in the contest. (So if I add in
my mind and my soul to the body contest, and lose, I not only get injured, I
whack my head and feel stunned and groggy too...)
> >>>I'm tempted to tie skills directly to stats - you don't have a
firearms
> score of 30, you've just got the firearms skill and use your speed when
you
> need a number. Skills become more of a binary thing - just to cut down on
> the complexity of the character sheet.<<<
>
> Good idea - noted. It would mean that a high Speed character will always
be
> good at shooting, unless there's some benefit in taking a skill "multiple
> times" (as you can do in MET).
Yeah, you'd have to hjave something like that.
<snip>
<Grabs stuff from a reply to Greg>
>>>>On one hand, I wouldn't mind seeing a LARP book come out for UA, but I
>>couldn't write it because I don't LARP. I don't think Tynes does
either.<<<
>Was somebody talking about doing a book? In my opinion, it would be more
>like an eight page booklet, if that. Unless you threw in a bunch of
>game-world info that everybody already has (a la Mind's Eye Theatre), it
>would easily fit into a pdf download or something.
You could fit the basic rules into a small booklet, but converting magick
and avatars would take a bit longer. I'd also put in stuff on situations in
the Occult Underground that are suitable for larps, and maybe a sample game
to show people how the game could be run.
> James O'Rance
Gar
http://www.mytholder.f2s.com
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