[UA] OOC Knowledge and Never saying No (was Players screwed over)
Tom M McGrenery
t_mcgrenery at lycos.com
Thu May 10 00:33:11 PDT 2001
>Every time you make someone roll a madness check, test a skill, wait their
>turn, or tell them how injured they are, you're saying No. It's all a
>matter of degrees.
I agree that GMs should say no - I once got smacked like this while playing the Masks of Nyarlathotep campaign for CoC, and I deserved it.
We were examining a bowl, for some reason, and I started going on about how old it prabably was, blahblahblah, despite the fact I was playing a lower-class aircraft pilot. Ciaran, the Keeper, just looked at me and said "I want a Chemistry roll, or you take all that back." I rolled and failed - "Hey chaps," said my character, "This looks really old."
"Much better," said Ciaran. And he was right.
-- Tom McGrenery
"Yeah, nothing softens the blow of learning how to inject yourself with
atropine like being taught this by a cute Israeli girl ("and just JAB it
into your thigh")." - Josh Peters
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