[UA] game-voice

Doug Stalker dougs at technologist.com
Sun May 6 15:03:34 PDT 2001


I let the players keep track of charges, since I figure an adept can feel
how much mojo is flowing through them better than an average person can tell
how how badly they are injured.

It doesn't get talked about in game voice though - just as a character can
say 'I'm a damn good shot with a gun' but has to make self checks if they
say 'I have shooting at 65%, and it's my obsession skill.'

 - Doug

>
> I understand perfectly well that these were abstract examples
> designed to quickly play up a point unrelated to my question,
> but just for clarity--do y'all actually refer to 'charges' in
> game-voice? I go out of my way not to. I guess there's some
> potential for the player to not know precisely what kind of
> charge the character has, but I chalk that up to the same
> dynamic that prevents players from knowing exactly how much
> damage the character has accrued.


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