[UA] Avatars and Godwalkers
Royal Minister of Stuff
yokeltania at yahoo.com
Sat May 5 15:05:48 PDT 2001
Personally, I'd allow Entropomancers to get a charge
from playing Russian Roulette with Blanks (if the
entropomancer didn't know they were blanks.)
While, technically, in magic, you can have things both
ways, I think players need some semblance of "natural
law" even when dealing with magic.
What I've read in the published material seems to
imply that magic interrupts causality; that it fiddles
with the universe in response to an adept's obession.
It happens on a very personal scale (only with a very
broad range.)
Therefore, if the person doing the magic -or
harvesting the juice for that magic- beleives, then it
ought to work. If you're out to trick an
Entropomancer, I don't think it would work by simply
tipping the odds. You have to tip the odds with the
Entropomancer's knowledge.
I know this has been discussed, but I like to remind
people of the core factor in RPGs: The element of
customizable tyranny avaiable to anyone who shells out
the bucks for the books. I don't just use books to
give my decisions authority, I hold mine up like the
tablets of Moses and smash them when I'm offended.
It's the wandering in Portland for 7 years after that
bugs me.
--- Bailey Watts <didi_mau at hotmail.com> wrote:
> >PS - On the seeming/being tip: The consensus on the
> list was that
> >entropomancers wouldn't charge off a game of
> roulette with blanks 'cause
> >reality would know, right?
> >
> >Then do entropomancers have an innate 'danger
> sense'?
>
> No.
>
> >e.g.
> >
> >PLAYER: "I open the door and shine the light
> inside."
> >
> >GM: "OK. You feel the tingle of a minor charge
> mounting the base of your
> >spine. Inside, there are bodies mutilated and
> nasties all over."
> >
> >
> >Like, if it's based on what reality knows to be
> dangerous, do they get a
> >charge by doing something dangerous without knowing
> it? (Crossing a
> >sniper's field of fire, insulting Eponymous,
> plotting to take down someone
> >who's actually a Duke, &c...)
>
> Gaining a charge is as much about attuning yourself
> phychicly to the locus
> of your magic by ritualistic action. That is the
> thing that the adept knows
> about and what gives the sensation of the charge
> IMUAC. An entropomancer
> with an empty gun still feels the charge building as
> they take their ritual
> of risk, but when it comes time to use that charge
> they'll fire a blank.
>
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-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
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