[UA] Dissemination idea
James O'Rance
jorance at hotmail.com
Fri May 4 20:58:30 PDT 2001
That's a pretty cool idea!
To add some confusion and general occult mumbo-jumbo, I'd suggest
photocopying a couple of pages from Kult, Delta Green, Nephilim, and World
of Darkness: Sorcerer, and adding those into the mix. I'm sure you can think
of some other games that would add a bit of paranoid occulty goodness to the
pile of paper bits.
In Cthulhu, I think of Occult as a skill that lets me know about things that
don't work and aren't true (as the true secrets are all in Cthulhu Mythos).
Occult probably should be more useful in UA, but when you get down to the
stuff that *really* matters (the Invisible Clergy, cycles of the cosmos)
occult knowledge is still pretty misleading.
Cheers,
James ORance
Divine being creates petting zoo. It gets out of hand.
- The Bible (summarised by John W. Mangrum)
http://www.geocities.com/dragon-dreamer/
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