[UA] Dissemination idea

James O'Rance jorance at hotmail.com
Fri May 4 20:58:30 PDT 2001


That's a pretty cool idea!

To add some confusion and general occult mumbo-jumbo, I'd suggest 
photocopying a couple of pages from Kult, Delta Green, Nephilim, and World 
of Darkness: Sorcerer, and adding those into the mix. I'm sure you can think 
of some other games that would add a bit of paranoid occulty goodness to the 
pile of paper bits.

In Cthulhu, I think of Occult as a skill that lets me know about things that 
don't work and aren't true (as the true secrets are all in Cthulhu Mythos). 
Occult probably should be more useful in UA, but when you get down to the 
stuff that *really* matters (the Invisible Clergy, cycles of the cosmos) 
occult knowledge is still pretty misleading.

Cheers,

James O’Rance
“Divine being creates petting zoo. It gets out of hand.”
- The Bible (summarised by John W. Mangrum)

http://www.geocities.com/dragon-dreamer/



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