[UA] 5 minutes til glory

Doug Stalker dougs at technologist.com
Fri May 4 08:32:24 PDT 2001


I run things pretty close to this way - I have an idea of several plot lines
going on, and the PCs are free to interact with them as they see fit.  New
plotlines crop up in play as I think of them.

I find spending 10 minutes looking over my notes from previous sessions to
be the best form of preperation.


 - Doug



>
> I noticed Nick and someone else mentioning how they did minimal
> planning for
> UA games, I'm somewhat curious about what the general methodology is.
>
>
> I've generally found this to be the best way of dealing with the near
> limitless options even the most helpless of us have in the modern world.
>
> I'm just curious what others do
>


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