[UA] Jailbreak chat
James O'Rance
jorance at hotmail.com
Tue May 1 17:55:50 PDT 2001
Now that I think of it, if you haven't read/played "Jailbreak," you might
not want to read this.
Kevin Elmore <kelmore at rocketmail.com> said:
>>>Damn, I can't get them in the basement either.<<<
In my experience the characters simply haven't had a good reason to go down
there. Everybody is too tense to worry about exploring the house; in one
game, the issue of leaving the dining room nearly came to violence.
A tornado would certainly give a good reason to go down into the basement,
but then *everybody* would go down there. I imagine that would be
counterproductive to the creepiness that the basement could provide.
>>>On a bright note, most of the time, the people do check out
the thumping in the attic.<<<
Naturally; there's a clear reason to do so (checking out an obvious
potential danger). A thumping in the basement might have the same effect,
but is harder to justify from a simulationist PoV. Fortunately I'm much more
of a dramatist-oriented GM, so I'll use this idea in future. :)
>>>One time I had Bors kill the state trooper on his way back to the
car.<<<
That's a cool idea, but the poor troopers have never left the house in my
games. Once the troopers show up, the action begins - including one
remarkable example where the wife-beater and a trooper stood about ten feet
apart firing weapons and *both* getting matched failures for about five
straight rounds. Then the martial artist *finally* got past Tristan and was
hit by a lucky shot from outside, killing him instantly.
it sounds ridiculous, but it was highly entertaining. :)
>>>The violin girl has always been a success, though. At the
very least, the person who investigates the room talks to her, gets
frustrated at her response, and gets creeped at her lack of reaction to
being threatened.<<<
I modulate my voice to be pleasant and respectful, and use the exact same
intonation when repeating the same phrase. That's usually enough; very few
players have realised what she actually is.
>>>I never take into consideration the sleeping issues. How do people do
that?<<<
The scenario never covers that much game time; everyting is so tense that
I've never needed to say something like "Okay, one hour passes as you do
such-and-such". Everybody is continuously IC throughout the scenario.
If it got really late and a player fell asleep through sheer exhaustion, I
suppose that's how I'd describe it as a GM. That might lead to the other
players shaking her awake, though...
>>>Also, there is a bit of incredulity that a hail storm of that magnitude
would last that long. A couple times, my players have mentioned wanting to
leave when the hail stops.<<<
High winds, slippery roads. Have the car slide out of control and run ito a
ditch half a mile down the road. Naturally, the ditch is too muddy and
water-filled to pull the car out during the storm. The cons can just about
hike back to the farmhouse in the heavy rain... although I might force them
to make Body checks to avoid pneumonia.
>>>I also have a cap gun. Before the game, I fire off three
shots so that there are only five left. That adds a bit
more excitement.<<<
I enjoy yelling BLAM!
One odd thing about running "Jailbreak" and "And I Feel Fine" is that I
spend much of the game roleplaying the dog. It's weird that I know the
subtle differences between Sparky and the clockwork dog. For one, Sparky is
not as bright.
Cheers,
James ORance
Divine being creates petting zoo. It gets out of hand.
- The Bible (summarised by John W. Mangrum)
http://www.geocities.com/dragon-dreamer/
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list