[UA] The End of the World, and so on.
James McGraw
pdytjem at nottingham.ac.uk
Sat Jun 9 10:38:40 PDT 2001
>>> john1x at hotmail.com 06/09/01 02:33pm >>>
>>What we're looking at here involves doing lots of work and creating
>>great art without benefitting from it or sharing it. Good foundation for
>>a magical school, except it's not very _playable_ (Changeling had the
>>same problem). How do you create art in-game? "Um, so, uh, I paint a
>>great painting." "Okay... it takes a month. Roll the dice." BORING.
>>
>>It's similar in concept to Plutomancy (get money, but can't use it) or
>>Pornomancy (get sex, but don't like it) or Entropomancy (take chances,
>>but don't benefit from them). But unless it's more playable than those,
>>it should be more or less restricted to NPCs.
>
>I came up with (and discarded) a similar school.
So, how many charges did you get for that? :-)
james the cat
"In science it often happens that scientists say, 'You know that's a
really good argument; my position is mistaken,' and then they actually
change their minds and you never hear that old view from them again. They
really do it. It doesn't happen as often as it should, because scientists
are human and change is sometimes painful. But it happens every day. I
cannot recall the last time something like that happened in politics or
religion."
-- Carl Sagan, 1987 CSICOP keynote address
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