[UA] The End of the World, and so on.

John C john1x at hotmail.com
Sat Jun 9 06:33:49 PDT 2001


>What we're looking at here involves doing lots of work and creating
>great art without benefitting from it or sharing it. Good foundation for
>a magical school, except it's not very _playable_ (Changeling had the
>same problem). How do you create art in-game? "Um, so, uh, I paint a
>great painting." "Okay... it takes a month. Roll the dice." BORING.
>
>It's similar in concept to Plutomancy (get money, but can't use it) or
>Pornomancy (get sex, but don't like it) or Entropomancy (take chances,
>but don't benefit from them). But unless it's more playable than those,
>it should be more or less restricted to NPCs.

I came up with (and discarded) a similar school.  Adepts who create art, and 
get charges from destroying it before anyone can see it.  Minor charge from 
a quick sketch or a stanza of poetry, significant charge from a painting or 
a short story, Major charge for producing a masterpeice.  I think that it's 
a great school, and it works on a lot of levels, but you're right: it's not 
really suitible for players.  There's probably a way to make it work, but 
I've been unable to think of it.

John Crimmins                     john1x at hotmail.com
     http://www.voicenet.com/~johncrim/index.html
   "Yes, I am acquainted with Mr. DePalma," Dr. Hsu said.  "He was
my pupil years ago.  A young man not without talent, but slapdash,
and huckle-muckle in his worksmanship."
   "What did you say?" the mayor asked.
   "He's a jerk," Dr. Hsu Ting Feng said.
           -- Daniel Pinkwater, _The Hoboken Chicken Emergency_

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