[UA] My game

Royal Minister of Stuff yokeltania at yahoo.com
Tue Jul 17 11:06:35 PDT 2001


--- Kevin Elmore <kelmore at rocketmail.com> wrote:
> > The game that I am running at the moment is going
> along
> > quite nicely, one of 
> > the pc's is a seriel killer, one involved with a
> vampire
> > like cult, one a 
> > rich and seemingly slightly gun happy rich boy and
> > finally a down to earth, 
> > anti capitalist Uni student.
> > 
> > 
> > Just wondering what people think of the character
> line
> > up...
> 
> I assume all these guys are friends?  You can work a
> lot
> into them.  The rich boy could pay off a few
> authority
> figures to overlook certain indiscretions that the
> serial
> killer and vampire nut may perform.  This also keeps
> the
> group viable since you don't want to throw them in
> jail too
> often (but that can be a fun plot device too).  I
> could see
> the Uni student playing a Vampire LARP and seeing
> traces of
> the vampire cult in it.
> 
> If the group isn't necessarily a group of friends,
> then you
> may see some conflict.  No one is a cop, so that's
> good. 
> Even so, some characters may have issues with the
> serial
> killer if they know his penchant for murder.  I'm
> sure that
> the student and rich boy argue a lot.  I suspect
> that the
> anticapitalist only goes as far as to spout out
> rhetoric. 
> He's not interested in destroying possessions or
> anything,
> right?
> 
> Just some observations.
> 
> Kevin
> 
Sharp ones at that.  I like the potential for conflict
among the group's ideologies, but it is so likely that
I'd want to warn players about it or have them all
think up their own strong reasons for staying together
(rationale that players think up together will
invariably be more binding than anything I can cook
up. After all, they came up with it, so it must be
good.)

Also, the effect of each character's private lives on
his "friends" (the other players) would be something
to work on.  How does the serial killer's cruising for
victims and attempts to avoid the police (or taunt the
authorities, as the case me be) affect his interaction
with the other players?  Does he get them to help hide
the bodies, perhaps under some other guise?  What's
going to happen when the other players eventually find
out they were parties to murder, perhaps rape and
mutilation?

How about the vampire cult guy?  What if his morals
are such that he despises the serial killer and wants
to dispence a little WW-type justice (we only feed off
the evil and depraved)?  What if the whole cult got on
this "cleansing" kick and started hunting down the
serial killer (does he have a recognizeable MO?)

What about the rich kid and the Uni student?  How far
are they willing to go?  What will they rationalize
away and what will they see as depravity?  What if
they get involved with a terrible murder and they KNOW
it's wrong, but make the choice anyway?  How will that
affect them?

Good stuff.

=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/

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