[UA] Semi-Magical Skills

Mark Fender markf at spcare.com
Sat Feb 17 20:31:32 PST 2001


>I presume that everyone on this list has read LAST CALL (if you haven't, I
>want a note from your parents!) and that most are at least partway through
>DECLARE.  Very mild spoilers for both books are below.

<whirls around> How did you know that? Are you spying on me?

>Want that kind of stuff in your UA game?  Here's an idea as to how to go
>about it:
>An obsessed user can lay out matched successes -- cherries -- just like an
>obsessed melee fighter.  Thus, a very skilled poker player might have
>something like this:

>11 -- get a +20% shift to skill on next poker roll
>22 -- win next hand automatically
>33 -- get a +10% shift to any skill on next important roll
>44 -- win every hand with a pot greater than $20 for rest of night
>55 -- Natural lifespan increased by 1 year
>66 -- Add 1 to soul

I like it. It always bothered me that the only "cherry granting" skills 
were magick and struggle-types. I've always allowed players to "cherry" 
their obsession skills, even if they weren't one of the two aforementioned 
skills. However, I'd never really interpreted as a "magical" usage before. 
Good stuff.

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