[UA] Release schedule stuff

Greg Stolze holycrow at mindspring.com
Mon Apr 30 06:10:59 PDT 2001


>Greg:
>
>I'm with you on your premise. However, your timeline doesn't mention the
>L5R CCG, which was (for a collectible card game that wasn't Magic, and even
>those that were) amazingly successful, and laid a great deal of the
>groundwork for making the RPG a success.

No argument there.

>There are probably more people in Hunter's intended audience than in UA's.

We didn't write this intending for it to find a small, cultivated audience.
I don't think anyone writes a game thinking "Hey, this is really going to
appeal to 3% of the people out there!"

I love the audience we've got, but a small audience is something you
accept, not something you intend to get.

Now, am I saying that H:tR is a success BECAUSE they printed 10,000 copies
and had the Storyteller Companion right on its heels along with a year's
worth of monthly releases?  No, though I think that stuff contributed.  So
did the WoD cachet.  So did the fact that (dammit) I think it IS a
well-written game, even if the art is schizophrenic in relation to the
text.

Do I think that if UA would sell better if it had come out with a bigger
print run, immediate support, and a string of supplements in the pipe?  No
way to know.  The only NEW game I've seen presented that way was Deadlands.

However, Deadlands was a big hit.

-G.

If the reinstatement of capital punishment was clearly doing nothing to
reduce the number of murders in those states permitting it, it certainly
appeared to be cutting down on the number of confessions.
        -Dr. Douglas Ubelaker

www.waylay.com
www.thehungersite.com



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