[UA] Unsuck

Chris Milne khris at clara.net
Fri Apr 27 02:35:59 PDT 2001



On Friday, April 27, 2001 1:45 AM, Liam Routt wrote:
> Chris Milne wrote:
> > IMUAC, I've also changed the initiative system,
> ...
> > Essentially, I've abandoned it. Everyone acts simultaneously
> > unless they're in a one-on-one fight.
> ...
> > By knocking 10% off the appropriate skill for that round, they 
get to go first, unless
> > someone else does the same.
>
> I like this a lot. It gets rid of a whole "layer" of rolls in 
combat,
> which seems to be the point.

Why, thanks  :)  And, yeah, that was one of the points of it.


> On the other hand it sort of ignores the Speed stat, which is 
obviously
> not the intent of the system (the idea seems to be that the stats 
each
> have a game function).

Very true (hell, didn't I point that very thing out the other week 
 :). However, I must confess that I have a particular hatred for 
initiative in combat. I don't mind it in a one-on-one fight (or mass 
brawls, which generally turn into lots of one-on-one fights), but I 
don't feel it's appropriate for firearm combat. That's just me, 
though. I tend to run combat on a what-feels-best basis, and this 
cobbled-together system seems to work for me.


> So I might add in something like... If someone has twice the speed 
of
> their opponent they get the same benefit they would from taking a 
10%
> penalty. If they have three times their oppoinent's speed, they get 
the
> equivalent of a 20% bonus, etc. [all for the purposes of initiative 
only]

Sounds reasonable to me. Though I suspect that you'll hardly ever see 
people with three times their opponent's speed (unless you've got 
lots of clockworks running round).


Cheers,


Chris Milne


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