[UA] Unsuck
Chris Milne
khris at clara.net
Fri Apr 27 02:35:59 PDT 2001
On Friday, April 27, 2001 1:45 AM, Liam Routt wrote:
> Chris Milne wrote:
> > IMUAC, I've also changed the initiative system,
> ...
> > Essentially, I've abandoned it. Everyone acts simultaneously
> > unless they're in a one-on-one fight.
> ...
> > By knocking 10% off the appropriate skill for that round, they
get to go first, unless
> > someone else does the same.
>
> I like this a lot. It gets rid of a whole "layer" of rolls in
combat,
> which seems to be the point.
Why, thanks :) And, yeah, that was one of the points of it.
> On the other hand it sort of ignores the Speed stat, which is
obviously
> not the intent of the system (the idea seems to be that the stats
each
> have a game function).
Very true (hell, didn't I point that very thing out the other week
:). However, I must confess that I have a particular hatred for
initiative in combat. I don't mind it in a one-on-one fight (or mass
brawls, which generally turn into lots of one-on-one fights), but I
don't feel it's appropriate for firearm combat. That's just me,
though. I tend to run combat on a what-feels-best basis, and this
cobbled-together system seems to work for me.
> So I might add in something like... If someone has twice the speed
of
> their opponent they get the same benefit they would from taking a
10%
> penalty. If they have three times their oppoinent's speed, they get
the
> equivalent of a 20% bonus, etc. [all for the purposes of initiative
only]
Sounds reasonable to me. Though I suspect that you'll hardly ever see
people with three times their opponent's speed (unless you've got
lots of clockworks running round).
Cheers,
Chris Milne
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list