[UA] CRPG
Gareth Hanrahan
hanrahag at iol.ie
Fri Apr 20 15:59:39 PDT 2001
>A UA game would
> have to be built on a Sims-level concept, with shifts into first-person
for
> action sequences. That way, you would spend a lot of the game with the
> deterioration of the PC's personal and domestic life being made apparent
to you
> through the interface. You could see his apartment fall apart as he
neglects to
> clean while studying mystic tomes; his wife leave him because of his
involvement
> with the mafia, and the Isolation meter begin rising; his sanity slip as
he
> neglects every facet of daily life but those that attune him to The
Executioner.
>
> Actually, I'm liking this more and more...
Wacky idea - the player takes on the role of Alex Able or one of the other
"faction heads". You've got a stable of spies, agents, adepts and thugs.
You've got to keep an eye out for wierd occurances, and send out the best
agents to deal with the wierdness. On a mission, you actually control the
agent...
Hmm. now that I describe it, it sounds more and more like Unknown Occult
Football Management.
> -Matt Norwood
Gar
http://www.mytholder.f2s.com
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