[UA] Increasing the Visibility of UA and UA Cards/CRPG

holycrow at mindspring.com holycrow at mindspring.com
Thu Apr 19 09:08:42 PDT 2001


>Heck, can Atlas crack the Wizards of the Coast store?

What WotC store?

>* Would it be possible to create a UA CRPG? 

I've fantasized about it, though I suspect that unless you're talking a FPS, any CRPG adaptation of anything is likely to get every single nuance 100% wrong.  And it's my perception that people in the CRPG industry regard professional writers with about as much esteem as they do an appendix.  Sure, it's there, but it's not good for anything.  I've picked up this very pure, ignorant "I can type so I must be able to write" vibe on occaision.  But probably I just had bad experiences.

What I'd love to see is a combined action/investigation game where there's some sort of real-time conversation element.  If someone can make a game where the conversations require as much twitch attention and moment-by-moment strategy as combat does in a FPS... well, *I* think it would be a winner.  But what do I know?

>* What about a Card Game? Hear me out; I *dislike* CCGs
>Then I think back into the Atlas Games box, and was wondering
>how a UA game along the lines of ONCE UPON A TIME would go.

I don't think it's any secret that Atlas has been burned by CCGs.  OUAT and Lunch Money are big, evergreen moneymakers for them.  The question is, how do you adapt the appeal of UA to a one shot card game?  I think part of the appeal is probably the unexpected elements.  That's hard to get in a card game.  

-G.

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