[UA] Mundanity
Stuart Anderson
stuartanderson at uswest.net
Tue Sep 12 20:36:31 PDT 2000
Will wrote:
> Hi,
>
> I'd like to know if someone already worked on "Mundanity".
>
> I can see basically an archetype and/or a magick school.
>
> The archetype would be something along the lines of "the average man", "the
> non-descript guy". A powerful symbol (at least in the US) would be the name
> "John Doe" (spelling?), and you can be sure the guy would always side with
> the (silent) majority (he _is_ the silent majority), and also have a good
> bunch of statistics to prove his normality.
>
> The magick school would try to (paradoxically) make magick disappear from
> ths world, and try to smooth out "special" traits. For example, magickal
> effects could include the capacity to cancel magick ("Uh, something's very
> worng around here"), to "normalize" someone (what are you going to do when
> your favourite skill drops down to a more "normal" value, say, 40%?) and to
> invoke limited luck/bad luck ("hey, these things _can_ happen").
>
> Any thoughts?
>
> Will
I had the gang wander into Ashville, NC to get some vital paperwork. I had
designated as a "normal" zone. Kind of a psychic sink. None of the charges
adepts spend there do what they want. No mojo; no nothin. It turned out later
that all of that energy was collected and redirected toward keeping everything
there directly under the fattest part of the bell curve. My notes had a
connection to the lost colony of Roanoke, but the gang didn't stay in that town
or that part of the country long enough to investigate.
They didn't like it there. I only let them roll a d10 to find a % from 46 to
55. Everyone was average. There were no coincidences. It creeped them out.
--Stu
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