[UA] Vampires
Matthew Rowan Norwood
rowan at media.mit.edu
Tue Nov 21 07:42:17 PST 2000
I think that the vampire idea was the best one to run
across this list in a long time. I've been turning it
over in my head for a while, and here are my thoughts:
Most of these "vampires" are closer in nature to
Revenants. In fact, in the interest of tying up loose
ends and limiting the number of supernatural beasts in
the world -- avioding the White Wolf syndrome, in other
words, where every human being in history would have to
have been some kind of Kinfolk faerie wizard in order to
cover all the combinatoric possibilities -- I'm inclined
to just make vampires another flavor of revenant. After
all, vampire myths are just ghost stories like any
others -- I've never been a fan of drawing a line
between the two phenomena. Like ghosts in many stories,
vampires have bodies. So the revenant grouping seems to
work.
I see a whole subculture of revenants -- the dead who
walk -- and social divisions among the different kinds.
The vampires have access to a ritual that lets them
steal part of someone's life in exchange for a little
life of their own. The ritual (or perhaps just ana
inherent power) involves drinking blood,
but the effects on the victim are more supernatural than
simple lightheadedness -- for several hours, the victim
has trouble affecting the world, becoming less
noticeable to others and less physically effective.
Most vampires use their power to indulge a need for
human interaction, but many take it further. Some
vampires use their ability to move between worlds --
and their centuries of experience -- to become powerful
manipulators while in the human world. This not only
indulges their egos, but also secures them a stable of
victims. Since their ability to stay in the human world
is limited, though, they rely almost exclusively on
their human agents.
There are exceptions to this rule. Some vampires become
addicted to their power to affect the human world. They
gorge themselves and become even more "alive" than
humans are: stronger, more charismatic, and sexually
overpowering. These vampires often leave behind them a
trail of "dead" victims -- those who have had their life
force leeched away, turning them into vampires as well,
not dead but with no remaining vitality of their own.
Now, to point out why these vampires are more
interesting than the kind presented in every other game
setting:
-These guys can exist in the daytime. The only reason
that legends have them avoiding the day is that they are
most noticeable when there is little "background noise".
Remember that preindustrial night-time is a pretty
desolate hour. If you are alone on a country road in the
pitch black, with no cars rumbling by or lights in the
distance, you might just be able to see one of these
lonely fellows walking toward you... especially if
you're attuned to them by your melancholy nature or your
own loneliness. The "lonely goth" lifestyle is actually
a self-fulfilling prophecy for vampire afficionados --
real loneliness and fixation on death bring you into the
vampires' world, making you an ideal target.
(Generally, this means that you can see -- and are
therefore vulnerable to -- vampires only if you are
alone and have a few notches, hard or failed, on your
Isolation meter. Also if you have a very high Soul score
or some ability like Aura Sight.)
-These vampires are much more involved with weird
synchronicity stuff than the standard blood-sucking
corpse. Reality warps around these guys, sending them
off to hang out with the Ghouls until they get another
fix from some lonely teenage girl reading Anne Rice
novels in her room or some homeless guy who hasn't been
paidattention to for months and who never will as long
as the reality of his life keeps getting sucked away.
Some of them disdain interacting with other revenants,
but some take advantage of their dual nature to build up
contacts in both worlds.
Their reality-wapring nature also explains why they
aren't found out more often -- even their victims tend
to forget about what happened once the vampire's reality
has faded again. The only time that people start
really talking about a rash of blood-sucking attacks is
when a vampire sustains his human reality for extended
periods of time. Otherwise, reality is edited as with
lycanthropy -- once the vampire is "dead" again, there
never was any attack, and the victim's life returns to
normal.
-These vampires have very few powers other than their
dual citizenship. Some may be able to pump up their
effectiveness by gorging on blood, but these should be
the exceptions to the rule and make good targets for the
Order of St Cecil, TNI, and the Sleepers -- if their own
kind doesn't get them first.
I'll probably have more thoughts on this later.
Any comments?
-Matt Norwood
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